Game Rules
Last updated: 2026-05-14
1. One Account Per Universe
You may not:
- Register a second account in a universe you already play in
- Operate a secondary "farm" or "feeder" account in any universe you play in, to supply resources, ships, debris, or points to your main account
- Use someone else's email address, identity, or payment method to register
- Re-register after deletion to escape your own player history within the same universe
If multiple players from the same household share an internet connection and want to play in the same universe, notify support before joining. We may restrict trade, alliance membership, attacks, and other interactions between household accounts to prevent pushing. Undeclared household play that benefits one account is treated as multi-accounting.
2. Account Sharing and Sitting
- Share your password with anyone, for any reason
- Log into another player's account, even with their permission
- Let a friend, family member, or alliance mate "play your account while you're away"
If you cannot play for a while, use Vacation Mode (Settings → Account). It freezes your empire and protects you from attack. There is no in-game "sitter" mechanism, and one is not coming — Vacation Mode is the only sanctioned absence tool.
If your account is compromised, change your password immediately and email [email protected]. Damage caused while a compromise was unreported is your responsibility.
3. Bashing (Repeated Attacks)
- Espionage, deep spy, transport, harvest, deploy, and hold missions do not count toward this limit
- An ACS attack counts as 1 attack for each participating fleet owner, regardless of how many fleets joined the union
- Recalled attacks that never landed do not count
The bashing rule sits alongside automatic Newbie Protection (which blocks attacks across large power gaps) and the voluntary Forfeit system. The mechanical systems handle power mismatch; the bashing rule handles repeated targeting of an evenly-matched defender.
Persistent harassment via spy probes, recyclers, or hold fleets — even when technically not counted as attacks — may also be treated as harassment under Section 8.
4. Pushing
- Repeated one-sided resource transports from a stronger account to a weaker one
- Deliberately losing a fleet or defense to a friendly attacker so they collect the debris and military destroyed score (see also Section 5)
- Routing resources through a third player to obscure the source or destination
- Transferring resources or ships between an active account and an inactive or "farm" account controlled by the same person (always a violation — see Section 1)
- Coordinated sabotage of a competitor by multiple players acting as one
- Trading in-game value for out-of-game compensation — see Section 10
Legitimate alliance support is fine. Proportionate trades, ACS defense of an ally under attack, joint operations between similarly-sized players, and one-time bailouts after a real defeat are all normal game behavior. The test is whether the transfer reflects a normal game interaction or an attempt to inject value into an account that did not earn it.
When in doubt, ask support before doing it. We will not punish a question. We will punish a discovered ongoing pushing scheme.
5. Fleet Crashing for Score
Fleet losses in genuine combat are part of the game. Pre-arranged losses are not.
6. Bug Exploitation
Exploiting bugs — for example, duplicating resources, bypassing cooldowns or costs, accessing data you should not see, or making combat behave incorrectly — is a serious offence. Even one-time exploitation can result in permanent ban and rollback of affected progress, including to other players who benefited from the exploit.
We will not punish a good-faith bug report, even from a player who first noticed the bug while it was active. Repeated, useful bug reports may be rewarded with Dark Matter or other recognition as we are able.
7. Automation, Bots, and Scripts
- Bots, macros, auto-clickers, or scripts that submit actions on your behalf
- Browser extensions that modify game requests, automate fleet dispatch, scrape data, or refresh views in the background to defeat activity timers
- Modified clients, reverse-engineered protocols, or unauthorized API access
- Any tool that performs game actions while you are not actively at the keyboard
- Sharing or distributing such tools to other players
Manual play through the standard interface is the only permitted mode of interaction with the game servers. Common-sense browser features that any web user has (autofill, password managers, ad blockers, dark-mode extensions) are fine; tools that take game actions for you are not.
8. Chat and Communication
- Insult, threaten, dox, stalk, or harass other players or staff
- Post sexually explicit, racist, hateful, or otherwise discriminatory content
- Spam — repeated messages, chat flooding, all-caps screaming, copy-paste raids
- Advertise other games, websites, social media, or commercial services
- Share or sell account credentials, or solicit such sharing
- Impersonate staff, other players, or third parties
- Post links to malware, phishing sites, or pirated content
- Use chat or messages to coordinate other rule violations
Disagreements with other players or staff belong in support, not in public chat. A heated alliance discussion is normal; sustained personal attacks are not.
9. Usernames, Planet Names, and Alliance Tags
- Offensive, racist, sexually explicit, or threatening
- Impersonations of staff, other players, or third parties
- Real names of other people used to identify or attack them
- Copyrighted or trademarked in a way likely to confuse or mislead
- Designed to evade moderation (zero-width characters, lookalike Unicode, special-character spam, names indistinguishable from another player's)
- Promoting violence, illegal activity, or hate groups
We may rename your planet, alliance, or username and require you to pick a new one. Repeat violations, or names chosen specifically to be edgy, will result in a ban.
10. Account and Dark Matter Trading (Real-Money Trading)
You may not:
- Sell, buy, trade, gift, or lend an account or its credentials
- Sell Dark Matter or in-game items to another player for real money, cryptocurrency, gift cards, or any out-of-game value
- Trade in-game support (resources, fleet protection, ACS defense, etc.) for real-world money, goods, services, or accounts on other games
- Advertise, broker, or refer such trades to other players
Dark Matter must be purchased through the in-game store, processed by Paddle.com Market Limited as our Merchant of Record (see our Refund Policy). Accounts that participate in real-money trading will be permanently banned and any remaining Dark Matter balance forfeited. Buyers and sellers are equally responsible.
11. Ban Evasion
Creating an alt account during a ban (yours or anyone else's) is a separate offence and is itself ban-worthy. Alliance members who knowingly host or assist a ban-evader share the responsibility.
If you believe a ban was applied in error, do not create a new account. File a support ticket from your original account, or email [email protected] from the email on the banned account. See Section 14 for the appeals process.
12. Confidentiality of Staff Communications
You may, of course, summarize a decision affecting you in your own words and seek community advice. The rule targets verbatim publication used to misrepresent — not normal discussion of "I got banned, here's what I think happened."
13. Reporting Violations
- Open a support ticket from the in-game Support page, category Player Report
- Include the player's name, the universe, an approximate time, and what you observed
- Attach screenshots, combat report IDs, espionage report IDs, or message IDs where possible
- Do not retaliate via chat raids, mass-messaging, or alliance pile-ons — those are themselves violations
Reports are confidential. We will not disclose your name to the accused. Repeated false or bad-faith reports may themselves be treated as harassment.
14. Enforcement and Appeals
- First minor violation: warning
- Repeat or moderate violation: temporary ban (1 to 14 days)
- Severe violation (bug exploit, real-money trading, ban evasion, malicious automation): permanent ban
- Pushing or multi-accounting: rollback of unfairly-gained progress in addition to a ban — on all involved accounts
While banned, your empire is frozen — queues do not advance, fleets do not move, and you cannot be attacked or spied. When the ban expires, your account remains in Vacation Mode and resumes play only when you choose to exit it manually.
To appeal, file a support ticket from your account, or email [email protected] from the email on the banned account. Provide:
- The ban date and reason shown on your account
- Your explanation of the situation
- Any evidence you would like considered (screenshots, report IDs, context)
We aim to respond within 7 business days. Appeals are reviewed in good faith but decisions are final unless new evidence is provided.
15. Changes to These Rules
Continued play after rule changes constitutes acceptance of the new rules.